Tuesday 28 October 2008

Interesting artical I found about Horror games by a writer from The New York Times Magazine.

Gore Is Less: Videogames Make Better Horror Than Hollywood
By Clive Thompson

"I'd only been playing BioShock for 15 minutes, and already I was trembling like a little girl.

It's hard to disentangle what precisely was scaring the crap out of me. Maybe it was hearing the rumbling moans of a nearby Big Daddy, and realizing it was hunting for me. Maybe it was the way those filthy, genetically modified humans would pop out of nowhere, dressed, improbably, in Victorian clothes and creepy Eyes Wide Shut clown masks. Or maybe it was their weirdly garbled dialogue -- how they'd shriek, "Get away from me!" while slashing at me with lead pipes."

full artical at http://www.wired.com/gaming/gamingreviews/commentary/games/2007/08/gamesfrontiers_0827

Wednesday 22 October 2008


Today, I started putting all my research together in a readable format. It's looking okay. I also went to see Burn After Reading. Very very funny. Oh, and a new Joker graphic novel is due for release next week I think. Written by Brian Azzarello; Art by Lee Bermejo and Mick Gray.

Saturday 18 October 2008

Had my tutorial with Nigel on wednesday. Basically I need to look at some graphic novels and then identify my own style. I have looked at both Punch and Arkham Asylum for Dave McKeans work, and next I intend to branch out and look at some other artists (if my loan decides to ever come through! (Below is a page from Arkham Asylum, written by Grant Morrison, art by Dave McKean)



Nigel also pointed me toward a helpful book by Will Eisner, named Comics & Sequential Art.

Tuesday 14 October 2008














"All horror is based upon loss, and what you're afraid of losing: family, property, and sanity" Ken Levine - Creative Director on Bioshock.

Last year I researched the game Bioshock, and it had a big influence on the artwork I created. This year I have again looked at Bioshock, but this time from a different persepective. Bioshock is probably the only digital-game where I felt that narrative and story telling was on par with that of a films. Never before have I felt so immersed within a games story. I purchased a magazine (PSM3 Issue 106), which is celebrating the release of Bioshock on the Playstation3, with a booklet that explains some of the influences and artwork.

Above are some scans.

Monday 13 October 2008



So I finally managed to create my own blog! It's about as much fun as I thought it would be thus far. Hopefully I will get better as time progresses. The image above is a concept piece I created last year on the Games Art & Design course at the Norwich School of Art and Design (now known as the much more confusing - Norwich University College of the Arts). This year I aim to build on what I achieved last year, and look even further into enhancing my game idea. I particularly want to study narrative, something which I feel most computer games lack. Then eventually I aim to use the research into building atmosphere that I did last year and combine that with this years research into narrative. I plan to create some storyboards and then perhaps shape it into the style of a graphic novel.

Anyway, I tried to keep this short, but failed miserably.
I'll be back soon (probably).

Ryan