Thursday 30 April 2009



Another piece - running into problems with continuity due to the technique slightly changing. Continuity is extremely important when it comes to showing a narrative visually - a lack of continuity makes it harder to follow. This new image of Michael holding the sheers is from the first-person viewpoint of the evil character. I am very pleased with this piece. The only problem is that it does not look similar enough to the 'stabbing' image of Michael - I may have to go back to that piece and alter it slightly until it suits this one. Perhaps adding some detail to his clothing may fix this problem.

Monday 27 April 2009

Some more edits - took a while, tried to make them as good as I could get them - very pleased with the end result. Getting the snow right proved difficult.





And here is a final draft page!

Thursday 23 April 2009

Okay I know it has been a while, but I have been busy editing!

Here is a first glipse of the polished 'stabbing sequence' (nice).



I have been working on the storyboard for the scene too - that will follow shortly...

Friday 3 April 2009

So here is the other close up which will come after Michaels close-up...



I have decided he should be wearing a hood - seeing as this scene is near the climax and the cult should be wearing 'cult' styled clothing, meaning I will have to change the other image of the character where he is instead wearing a hat. I wanted a creepy smile - as he will be saying "You will never find them" in response to Michael asking where his children are (I will try and make the plot and order to all these images clearer very soon!).

Thursday 2 April 2009

What have I been up to?

Well, first things first, I saw the Watchmen film. Hmmmmmm. Couldn't decide whether it was good or not. Some aspects I liked. Character building was well done. Props and constumes. But the whole film seemed too be too vibrant looking, it needed to be much grimier. I understand that the novels artwrok did not look particulary grimy, but the story is very dark and disturbing in place. Anyway...

I have also been playing Resident Evil 5. The game is having mixed reviews, but all I can say is, WOW! Lots of complaints about the controls being too slow and too retro. But it wouldn't be Resident Evil anymore if they changed them. I would have liked it to be darker (person preference) but the emphasis on action pays off when it comes to creating tension. Oh, and did I mention that it looks beautiful. Best player models and creature designs I have ever seen.

Now onto the art work. I am working backwards, but I do not think this is a problem. Rather than polishing of the image I had been working on, I wanted to keep the ball rolling by continuing the charcoal drawings. I began with an image I plan to have a couple of shots earlier than the previous image I was working on, where Michael is holding the shears up to the mans throat, but I was unhappy with how it was going (below). I don't think Michael looks mean enough - so will be starting it again.



And below is another drawing of a close-up of Michaels mouth. I wanted him to look very angry - at this point he will be asking the man where his children are hidden (just before unleashing the shears into his thigh).



Anyways - back to work.